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Ancient City - Rainbow Ruins (Platinum Secret Rare) [RA03-EN181] Platinum Secret Rare
| Set: | Quarter Century Bonanza |
| Card type: | Field Spell |
| Rarity: | Platinum Secret Rare |
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
⢠1+: This card cannot be destroyed by card effects.
⢠2+: Once per turn (including the opponent's) you can halve the battle damage you take.
⢠3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
⢠4+: Once per turn, during your Main Phase: You can draw 1 card.
⢠5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
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Ancient City - Rainbow Ruins (Platinum Secret Rare) [RA03-EN181] Platinum Secret Rare
Ancient City - Rainbow Ruins (Platinum Secret Rare) [RA03-EN181] Platinum Secret Rare
| Set: | Quarter Century Bonanza |
| Card type: | Field Spell |
| Rarity: | Platinum Secret Rare |
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
⢠1+: This card cannot be destroyed by card effects.
⢠2+: Once per turn (including the opponent's) you can halve the battle damage you take.
⢠3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
⢠4+: Once per turn, during your Main Phase: You can draw 1 card.
⢠5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
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Ancient City - Rainbow Ruins (Platinum Secret Rare) [RA03-EN181] Platinum Secret Rareā
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Description
| Set: | Quarter Century Bonanza |
| Card type: | Field Spell |
| Rarity: | Platinum Secret Rare |
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
⢠1+: This card cannot be destroyed by card effects.
⢠2+: Once per turn (including the opponent's) you can halve the battle damage you take.
⢠3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
⢠4+: Once per turn, during your Main Phase: You can draw 1 card.
⢠5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.











